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The pandemic has helped shift education from offline to online modes. Learners opted for online courses because it saved them time and allowed them to learn at their own pace and convenience.

Language learning app Duolingo has released key insights from a survey conducted in association with YouGov, an international data and analytics company. The survey was conducted among 1,003 Indian respondents in six key Indian cities including Mumbai, Delhi, Bangalore, Chennai, Kolkata and Hyderabad. The gender split was close to 50:50 and the age ranges considered were between 18 and 50 years old.

The survey found that over 95% of respondents believed that combining fun and education helped them learn better. Gaming apps were identified as better learning tools than physical classrooms by 85% of respondents.

Karandeep Singh Kapany, National Marketing Director at Duolingo India, said, “Gamification is not just a Gen-X approach to learning, but transcends generations. and learning. The technology we apply has shown good results, which is why we see users coming back to learn new languages ​​time and time again. »

After the pandemic, play has become one of the main activities children have engaged in. One in two children liked to play on their phone, with free games being at the heart of their consumption. 53% of respondents preferred to play solo. 44% participated in multiplayer games with friends and only 4% played multiplayer games with strangers.

Tsaaro’s report states that 70% of over 1,000 respondents across India said they were aware of the concept of data privacy. Fifty-five percent think seniors are a marginalized group when it comes to digital privacy…

Estimates of current commitments indicate a projected emissions reduction of only 7.5% when a 55% reduction is required. To close this gap, high-emission sectors will need to rethink efficiency, circularity and sustainability…


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