Language Learning Games Market: Segmented: By Type, By

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New York, June 27, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the publication of the report “Language Learning Games Market: Segmented: By Type, By Deployment, By Application, By End-User, And Region – Global Analysis of Size, market share and trends for 2019-2021 and forecast to 2031” – https://www.reportlinker.com/p06288832/?utm_source=GNW
Language learning games provide relevant context for language use and help students develop the skills they need to respond correctly in another language under duress in a variety of situations. Games provide a dynamic learning environment in which we can improve virtually every area of ​​our language skills, including pronunciation, spelling, grammar, vocabulary, syntax, and listening and reading comprehension, all of which contribute to fluidity. Learning a new language should be hard, but that doesn’t mean it has to be boring or tedious, that’s why language learning games are the answer.

Market Highlights
The Language Learning Games Market is Expected to Project a Notable CAGR of 16.4% by 2031

The growing popularity of mobile games among children is a key driver for the growth of the language learning games industry. In addition, the increasing use of smartphones by people of all ages has reduced mobile data rates and the availability of free Internet access via Wi-Fi in many settings is expected to contribute to the growth of the gaming industry. language learning. Additionally, the rapid expansion of 3G and 4G coverage is expected to open up a host of new opportunities in the language learning gaming industry.

Global Language Learning Games Market: Segments
Multiple Language Choice Segment Expected to Grow with Highest CAGR in 2021-31

Based on type, the global language learning games market is fragmented into multiple language choices and single language choice. In 2021, the Multiple Language Choice type category held the largest market share, and it is expected to continue to do so throughout the forecast period. Multiple Language Choices are games that allow students to learn new languages ​​in multiple ways, including numerical and physical approaches. These games allow users to select their preferred language and can be played both online and offline, depending on the game genre.

Children Segment Expected to Grow with Highest CAGR in 2021-31

The global language learning games market is categorized based on application in Kitond Adults. Over the projection period, the Kids category is expected to experience significant growth at a significant CAGR. Language learning games can be used in a variety of ways to help children improve their language skills and academic performance. They also allow students to participate in educational games while improving their vocabulary and grammar skills.

Market dynamics
Drivers
Growing penetration of smartphones and growing popularity of mobile games among children

Due to the growing popularity of mobile games among young people and the growing number of smartphones owned by individuals of all ages, the market for language learning games is showing favorable growth. Additionally, some of the most popular online language learning systems have started integrating artificial intelligence into language learning, as it moderately reduces the time needed to learn a language compared to traditional methods. Decreasing mobile data prices and the availability of free Internet via Wi-Fi in many areas has supported the growth of the language learning games industry. In addition, the rapid expansion of 4G and 5G coverage is likely to provide many opportunities for essential language learning gaming businesses to thrive.

Customer preference for advanced language learning games

Vendors are benefiting from the growing market demand for interactive products with advanced features such as 3D interfaces. As their purchasing power and disposable income increase, customers are embracing advanced 3D language learning games. These games offer more control than traditional games, as well as a realistic user interface with high quality graphics and a high level of player participation. Various companies offer language learning games with an interactive 3D world filled with many selectable and collectable items.

Detention
Price variation associated with language learning games hinders market growth

Due to the introduction of new teaching methods, the language learning game market has recently grown at an unexpected rate. The cost of designing language learning games is influenced by the price of raw materials, market concentration rate, and price trends of major vendors. The industry’s progress is being stifled by price differentials, which are holding the market back.

Global Language Learning Games Market: Key Players
Duolingo
Company overview, business strategy, key product offerings, financial performance, key performance indicators, risk analysis, recent development, regional presence, SWOT analysis

MindSnacks
Geekslp
JumpStart Games, Inc.
Pierre Rosetta Ltd.
Innovative language learning in the USA
SignSchool Technologies LLC
Duy Hong Studio
IXL learning
smooth HQ
Knowledge Adventure
DOMOsoft
GoKids
Emilie Genadieva
Sovereign communication solutions
SMART STUDY
Jehovah’s Witnesses
Geeky Apps
Mr YDM
Alpha Edu.
Other top players

Global Language Learning Games Market: Regions
The global language learning games market is segmented on the basis of regional analysis into five major regions: North America, Latin America, Europe, Asia-Pacific, Middle East and Africa. In 2021, the North American zone held the largest market share. The growing acceptability of this new technology in the language learning process, along with the increase in the number of language learners, is driving the region’s growth. The gaming platforms from these companies include a range of learning features. As a result, schools are incorporating learning games into the classroom to enhance student engagement.

Impact of COVID-19 on the Language Learning Games Market
The pandemic has impacted virtually every industry, including language learning games. As the general economic condition of most people has been affected by this outbreak, consumer demand has consequently diminished as people are now keen to cut out non-essential expenses from their various budgets. During the forecast period, the aforementioned factors are likely to weigh on the revenue trajectory of the global language learning games market. The global language learning games market is likely to revive as regional regulatory agencies begin to lift these enforced lockdowns.

The global language learning games market is further segmented by region into:

North America Market Size, Share, Trends, Opportunities, YOY Growth, CAGR – US & Canada
Latin America Market size, share, trends, opportunities, annual growth, CAGR – Mexico, Brazil and rest of Latin America
European Market Size, Share, Trends, Opportunities, YOY Growth, CAGR – UK, France, Germany, Italy, Spain, Russia & Rest of Europe
Asia-Pacific Market Size, Share, Trends, Opportunities, YoY Growth, CAGR – India, China, South Korea, Japan, Southeast Asia, Australia and Rest of Asia-Pacific
Middle East & Africa Market Size, Share, Trends, Opportunities, YoY Growth, CAGR – Saudi Arabia, South Africa & Rest of Middle East & Africa
The Global Language Learning Games Market report also contains analysis on:

Language Learning Games Market Segmentation:

By type
Choice of several languages
A choice of language
Per deployment
On the site
Cloud-based
By app
Academic learning
Business learning
Distance learning
Per end user
Kids
Adults
Dynamics of the language learning games market
Language Learning Games Market Size
Offer and demand
Current trends/issues/challenges
Competition and companies involved in the market
Market value chain
Market drivers and restraints
Scope and segmentation of the Language Learning Games Market report
Report attribute

Details
The value of the market size in 2021 3.9 billion USD
Revenue forecast in 2031 18.1 billion USD
Rate of growth
CAGR of 16.4% from 2021 to 2031

Base year for the estimate 2020
Quantitative units
Revenue in USD Million and CAGR from 2021 to 2031

Report Coverage Revenue Forecast, Business Ranking, Competitive Landscape, Growth Factors and Trends
Segments Covered Type, Deployment, Application, End User and Region
Regional scope North America, Europe, Asia-Pacific, Latin America, Middle East and Africa (MEA)
Key Companies Featured Duolingo, MindSnacks, Geekslp, JumpStart Games, Inc, Rosetta Stone Ltd, Innovative Language Learning USA, SignSchool Technologies LLC, Duy Hong Studio, IXL Learning, Smooth HQ, Knowledge Adventure, DOMOsoft, GoKids, Emilia Genadieva, Sovereign Communication Solutions , SMART STUDY, Jehovah’s Witnesses, Geek Apps, Mr. YDM, Alpha Edu., and other major players.
Read the full report: https://www.reportlinker.com/p06288832/?utm_source=GNW

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